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Lady of the mine

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Genre: First person, 

Timeframe: 16 weeks

Reference Game: Amnesia

Engine: Arinn Engine (Custom Engine)

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A cave exploration game about staying in the light and escaping the cave. During this project I focused heavily on upgrading the engine and its tools.

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My Contributions:

  • Level Editor

  • Sound Implementation (Wwise)

  • Forward Rendering (With Deferred)

  • Decals

  • Custom Shaders + Shader Tool

  • Saving & Loading Levels

  • Scene Management

  • UI

Spite: A Shieldmaiden's Vengeance

Genre: Isometric Action RPG

Timeframe: 13 weeks

Reference Game: Diablo III

Engine: Arinn Engine (Custom Engine)

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A diablo inspired third person RPG adventure. First game built in our own custom engine.  I worked  on developing both the engine and the level editor at the same time.

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My Contributions:

  • Level Editor

  • Engine Structure​

  • Deferred Rendering

  • Lua Tools

  • Culling​

  • Lighting

  • Modelviewer

  • VFX

  • AI​​

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Soul Mates

Genre: Puzzle

Timeframe: 6 weeks

Reference Game: Ilomilo

Engine: Unity

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A puzzle game for the mobile platform about uniting two characters by solving various tricky puzzles. This was the second project at TGA and it won best mobile game from TGA that year by a comité over at google games! It even got published on playbutik!

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Link to game: PlayButik​

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My Contributions:

  • UI

  • A* algorithm for enemies

  • Input reading for mobile devices​​​

Carl off Duty

Genre: Isometric Action RPG

Timeframe: 7 weeks

Reference Game: Tunic

Engine: TGE (Custom Engine)

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A top down adventure in TGA's custom engine TGE. The reference game was Tunic 

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My Contributions:

  • UI

  • Breakable Objects

  • Component System

  • Scene Management

  • Gameplay

Schrödinger's Purr-Suit

Genre: Runner Game

Timeframe: 5 weeks

Reference Game: Subway Surfers

Engine: Unity

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​A fast paced runner adventure about escaping Erwin Shrödingers lab. One of the first projects I worked on TGA so I was still fairly green to coding.

 

Link to game: Itch.io

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My Contributions:

  • UI

  • Stage & Scene Management

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