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Emil Lehtola
Tools & Engine Programmer
Emil Lehtola
Tools & Engine Programmer
About
Hi! I am Emil Lehtola, a student at The Game Assembly who is currently seeking an internship starting August 2025!
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I began coding back in 2018 as a hobby, starting out small with projects to learn a little about how computers worked. At the time I knew very little about coding, but I did know that it was something I wanted to pursue. When I started high school two years later at LBS Kreativa I got introduced to game development in Unity. It was during this time that I learned that I really wanted to work with solving tricky and interesting problems.
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For three years I studied there and then continued on to TGA (The Game Assembly) right after. At TGA I felt like I was really improving under a short period of time. I fell in love with tools development and the idea to create and work on a custom engine was thrilling to me.
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As a colleague I get really enthusiastic and love to lend a hand to my fellow coworkers. I always try my best when communicating to my team to make sure that everything runs as smoothly as possible.

Programming
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C++, C#(Unity)
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HLSL, Lua
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JSON (nlohmann), Binary
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DirectX 11, Dear ImGui, Wwise
Skills & Software
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Visual Studio, VS Code
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Git, Perforce, Youtrack
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RenderDoc, VS Profiler, Pix
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Unity, Custom Engines, Pico VR(Unity)
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Photoshop, Blender
Kontakt
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