I developed a shader editor tool that compiles shaders in real-time. It parses data given to it by nodes, created using the Dear ImGui and ImNodes API.
I developed a level editor for a custom game engine using C++ and the Dear ImGui API. A big contribution to the group projects during the 2nd year of TGA.
I worked on some cross disciplinary group projects over at TGA. Each group consisting of 14 to 16 members. The group projects was done with a scrum workflow.