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Emil Lehtola

Tools & Engine Programmer

Looking for internship opportunity!

Projects

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Shader Graph Editor

I developed a shader editor tool that compiles shaders in real-time. It parses data given to it by nodes, created using the Dear ImGui and ImNodes API.

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Custom Editor

I developed a level editor for a custom game engine using C++ and the Dear ImGui API. A big contribution to the group projects during the 2nd year of TGA.

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Arinn Engine

A custom engine I developed with other students at TGA that is written in C++ and is using the DX11 API. 

I mainly worked on the engine, level editor and the rendering pipeline.

Group Projects

I worked on some cross disciplinary group projects over at TGA. Each group consisting of 14 to 16 members. The group projects was done with a scrum workflow.

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